The rise in Halloween events across North America is expected to boost the demand for cosplay costumes & wigs
CHICAGO, Feb. 14, 2023 /PRNewswire/ -- According to Arizton's latest research report, the cosplay costumes and wigs market will grow at a CAGR of 15% from 2022-2028. Growing digital fashion, rising cosplay events, and the rising anime & gaming industry are significant factors driving the cosplay costumes and wigs market. The market presents lucrative revenue growth potential. Many vendors are expected to enter the industry during the forecast period, making the market highly consolidated. Many firms are expected to expand their local stores to other regions, such as North America and Europe, which will likely lead to a price war between new and existing vendors. People nowadays live in an era where they can express themselves through fashion media. This has created a huge market opportunity for sewing or costume manufacturing vendors. This varies depending on how an individual's social standing influences perceptions and culture. As a result, fashion is influenced by a wide range of entertainment industries, including movies and television shows. Thus, a broad range of entertainment industries influences fashion, including movies and TV shows. People are highly influenced by clothing choices and accessories, conveying a lot about their culture and personality. Many individuals urge designers to create clothing according to the film and television characters featuring new personality styles by recognizing the connection between fashion and culture.
The cosplay costumes and wigs market concentration in developed countries such as the US, Japan, China, and other Western European countries is high. At the same time, the market is in its promising stage in developing economies such as the Asia Pacific, including South Korea, because of the entry of many international brands in these countries and the growing demand of the entertainment or events industry during festive seasons. The competition between vendors exists based on material type, theme-based costumes, applications, quality, price, product innovation, style, service, and customer satisfaction. The competition among major players is intense. The rapidly changing technological environment could adversely affect vendors as customers expect continual innovations and upgrades in the buying process of online shopping. The present scenario forces vendors to alter and refine their unique value proposition to achieve a strong market presence.
Cosplay Costumes and Wigs Market Report Scope
Report Attributes |
Details |
Market Size (2028) |
USD 80.85 Billion |
Market Size (2022) |
USD 35.20 Billion |
CAGR (2022-2028) |
15 % |
Base Year |
2022 |
Forecast Year |
2023-2028 |
Market Segmentation |
Type, Themes, Sales Channel, and Geography |
Geographic Analysis |
North America, APEJ, Japan, Europe, and the Rest of the World |
Countries Covered |
The US, Canada, China, South Korea, Australia, the Rest of APEJ, Germany, the UK, Spain, and the Rest of Europe |
Key Leading Vendors |
Rubies II, Uwowo Cosplay, Rolecosplay.com, Disguise, Simcosplay.com, Cossky, Yaya Han, XCOSER International Cosplay Costume, Spirit Halloween, Blossom Costumes, Fanplusfriend, Escapade, The Horror Dome, Cosplaybuzz, DokiDoki Cosplay, Distortions Unlimited, Micocostumes, Abracadabra NYC, Joke.co.uk, Ezcosplay, Epic Cosplay Wigs, Sky Costume, FM-Anime, HalloweenCostumes.com, and Hot Topic |
Page Number |
228 |
Market Dynamics |
· Rising Entertainment & OTT Platforms · Rising Consumer Purchasing Power · Rising Adoption of Social Media Channels |
Customization Available |
If our report does not include the information you are searching for, you may contact us to have a report tailored to your specific business needs https://www.arizton.com/customize-report/3717 |
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In 2022, Halloween accounted for a major share of the global cosplay costumes & wigs market. Christmas, Halloween, and Anime cosplay costumes are major theme-based categories that the customers highly prefer. The Halloween market is expected to grow faster than Christmas, and Halloween is mainly celebrated in the US and UK, while anime conventions are highly celebrated in Japan and China. In 2022, Christmas accounted for 21.50% of North America, and Anime accounted for 38.12% of Japan.
Rising Anime & Gaming Industry
Anime is a computer-generated and hand-drawn animation originating from Japan. It combines characterization, individualistic techniques, imaginative graphic art, and cinematography. Initially, anime was introduced in the television industry with the first Japanese television anime. This marked the beginning of a new anime industry. In the cosplay industry, anime has gained global visibility as one of the performing arts in which individuals dress up according to anime characters. For instance, Anime NYC is one of New York's anime conventions covering the best of Japanese pop culture in America.
Anime NYC brings publishers and anime fans together for three days of unique exhibits, exclusive screenings, extensive panels, and appearances by a few biggest creators in Japan. Some major cosplay vendors, such as Abracadabra NYC, include anime costumes, mainly featuring 101 Dalmatians, Aladdin, Alice in Wonderland, Beauty, and the Beast.
The gaming industry is thriving and expected to grow in the coming years. Based gaming is one of the most recent trends in the gaming industry. Due to global lockdowns, these trends have boosted the gaming industry, particularly during the COVID-19 period. Cosplay costumes have grown in popularity in recent years as gaming conventions have grown in popularity.
The report considers the present scenario of the cosplay costumes and wigs market and its market dynamics for 2023−2028. It covers a detailed overview of several market growth enablers, restraints, and trends. The study covers both the demand and supply sides of the market. It also profiles and analyzes leading companies and several other prominent companies operating in the market.
Key Company Profiles
- Rubies II
- Business Overview
- Product Offerings
- Uwowo Cosplay
- Rolecosplay.com
- Disguise
- Simcosplay.com
- Cossky
- Yaya Han
- XCOSER International Cosplay Costume
- Spirit Halloween
- Blossom Costumes
- Fanplusfriend
- Escapade
- The Horror Dome
- Cosplaybuzz
- DokiDoki Cosplay
- Distortions Unlimited
- Micocostumes
- Abracadabra NYC
- Joke.co.uk
- Ezcosplay
- Epic Cosplay Wigs
- Sky Costume
- FM-Anime
- HalloweenCostumes.com
- Hot Topic
Market Segmentation
Type
- Costumes
- Clothing
- Footwear
- Accessories & Props
- Wigs
Themes
- Christmas
- Halloween
- Anime
- Games
- TV & Movies
- Others
Sales Channel
- Offline
- Online
Geography
- North America
- The US
- Canada
- APEJ
- China
- South Korea
- Australia
- The Rest of APEJ
- Japan
- Europe
- Germany
- The UK
- Spain
- The Rest of Europe
- Rest of World
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Table of Content
1 RESEARCH METHODOLOGY
2 RESEARCH OBJECTIVES
3 RESEARCH PROCESS
4 SCOPE & COVERAGE
4.1 MARKET DEFINITION
4.1.1 INCLUSIONS
4.1.2 EXCLUSIONS
4.1.3 MARKET ESTIMATION CAVEATS
4.2 BASE YEAR
4.3 SCOPE OF THE STUDY
4.3.1 MARKET SEGMENTATION BY TYPE
4.3.2 MARKET SEGMENTATION BY COSTUMES
4.3.3 MARKET SEGMENTATION BY THEMES
4.3.4 MARKET SEGMENTATION BY SALES CHANNEL
4.3.5 MARKET SEGMENTATION BY GEOGRAPHY
5 REPORT ASSUMPTIONS & CAVEATS
5.1 KEY CAVEATS
5.2 CURRENCY CONVERSION
5.3 MARKET DERIVATION
6 MARKET AT A GLANCE
7 INTRODUCTION
7.1 OVERVIEW
7.1.1 CONVENTIONS IN 2023
7.1.2 COSPLAY INFLUENCERS
7.2 VALUE CHAIN ANALYSIS
7.2.1 MATERIAL SUPPLIERS
7.2.2 MANUFACTURERS
7.2.3 DISTRIBUTORS
7.2.4 END-USERS
8 MARKET OPPORTUNITIES & TRENDS
8.1 GROWING DIGITAL FASHION
8.2 RISING COSPLAY EVENTS
8.3 RISING ANIME & GAMING INDUSTRY
9 MARKET GROWTH ENABLERS
9.1 RISING ENTERTAINMENT & OTT PLATFORMS
9.2 RISING CONSUMER PURCHASING POWER
9.3 RISING ADOPTION OF SOCIAL MEDIA CHANNELS
10 MARKET RESTRAINTS
10.1 RISING SHIFT TOWARD DIY COSTUMES
10.2 SOCIO-CULTURAL BARRIERS
11 MARKET LANDSCAPE
11.1 MARKET OVERVIEW
11.1.1 GEOGRAPHIC INSIGHTS
11.2 MARKET SIZE & FORECAST
11.3 TYPE
11.3.1 MARKET SIZE & FORECAST
11.4 COSTUMES
11.4.1 MARKET SIZE & FORECAST
11.5 THEMES
11.5.1 MARKET SIZE & FORECAST
11.6 SALES CHANNEL
11.6.1 MARKET SIZE & FORECAST
11.7 FIVE FORCES ANALYSIS
11.7.1 THREAT OF NEW ENTRANTS
11.7.2 BARGAINING POWER OF SUPPLIERS
11.7.3 BARGAINING POWER OF BUYERS
11.7.4 THREAT OF SUBSTITUTES
11.7.5 COMPETITIVE RIVALRY
12 TYPE
12.1 MARKET SNAPSHOT & GROWTH ENGINE
12.2 MARKET OVERVIEW
12.3 COSTUMES
12.3.1 MARKET OVERVIEW
12.3.2 MARKET SIZE & FORECAST
12.3.3 MARKET BY GEOGRAPHY
12.3.4 CLOTHING: MARKET SIZE & FORECAST
12.3.5 MARKET BY GEOGRAPHY
12.3.6 FOOTWEAR: MARKET SIZE & FORECAST
12.3.7 MARKET BY GEOGRAPHY
12.3.8 ACCESSORIES & PROPS: MARKET SIZE & FORECAST
12.3.9 MARKET BY GEOGRAPHY
12.4 WIGS
12.4.1 MARKET OVERVIEW
12.4.2 MARKET SIZE & FORECAST
12.4.3 MARKET BY GEOGRAPHY
13 THEMES
13.1 MARKET SNAPSHOT & GROWTH ENGINE
13.2 MARKET OVERVIEW
13.3 CHRISTMAS
13.3.1 MARKET OVERVIEW
13.3.2 MARKET SIZE & FORECAST
13.3.3 MARKET BY GEOGRAPHY
13.4 HALLOWEEN
13.4.1 MARKET OVERVIEW
13.4.2 MARKET SIZE & FORECAST
13.4.3 MARKET BY GEOGRAPHY
13.5 ANIME
13.5.1 MARKET OVERVIEW
13.5.2 MARKET SIZE & FORECAST
13.5.3 MARKET BY GEOGRAPHY
13.6 GAMES
13.6.1 MARKET OVERVIEW
13.6.2 MARKET SIZE & FORECAST
13.6.3 MARKET BY GEOGRAPHY
13.7 TV & MOVIES
13.7.1 MARKET OVERVIEW
13.7.2 MARKET SIZE & FORECAST
13.7.3 MARKET BY GEOGRAPHY
13.8 OTHERS
13.8.1 MARKET OVERVIEW
13.8.2 MARKET SIZE & FORECAST
13.8.3 MARKET BY GEOGRAPHY
14 SALES CHANNEL
14.1 MARKET SNAPSHOT & GROWTH ENGINE
14.2 MARKET OVERVIEW
14.2.1 OFFLINE: SEGMENT INSIGHTS
14.2.2 ONLINE: SEGMENT INSIGHTS
14.3 OFFLINE
14.3.1 MARKET OVERVIEW
14.3.2 MARKET SIZE & FORECAST
14.3.3 MARKET BY GEOGRAPHY
14.4 ONLINE
14.4.1 MARKET OVERVIEW
14.4.2 MARKET SIZE & FORECAST
14.4.3 MARKET BY GEOGRAPHY
15 GEOGRAPHY
15.1 MARKET SNAPSHOT & GROWTH ENGINE
15.2 GEOGRAPHIC OVERVIEW
16 NORTH AMERICA
16.1 MARKET OVERVIEW
16.2 MARKET SIZE & FORECAST
16.3 TYPE
16.3.1 MARKET SIZE & FORECAST
16.4 COSTUMES
16.4.1 MARKET SIZE & FORECAST
16.5 THEMES
16.5.1 MARKET SIZE & FORECAST
16.6 SALES CHANNEL
16.6.1 MARKET SIZE & FORECAST
16.7 KEY COUNTRIES
16.7.1 US: MARKET SIZE & FORECAST
16.7.2 CANADA: MARKET SIZE & FORECAST
17 APEJ
17.1 MARKET OVERVIEW
17.2 MARKET SIZE & FORECAST
17.3 TYPE
17.3.1 MARKET SIZE & FORECAST
17.4 COSTUMES
17.4.1 MARKET SIZE & FORECAST
17.5 SALES CHANNEL
17.5.1 MARKET SIZE & FORECAST
17.6 THEMES
17.6.1 MARKET SIZE & FORECAST
17.7 KEY COUNTRIES
17.7.1 CHINA: MARKET SIZE & FORECAST
17.7.2 SOUTH KOREA: MARKET SIZE & FORECAST
17.7.3 AUSTRALIA: MARKET SIZE & FORECAST
17.7.4 REST OF APEJ: MARKET SIZE & FORECAST
18 JAPAN
18.1 MARKET OVERVIEW
18.2 MARKET SIZE & FORECAST
18.3 TYPE
18.3.1 MARKET SIZE & FORECAST
18.4 COSTUMES
18.4.1 MARKET SIZE & FORECAST
18.5 SALES CHANNEL
18.5.1 MARKET SIZE & FORECAST
18.6 THEMES
18.6.1 MARKET SIZE & FORECAST
19 EUROPE
19.1 MARKET OVERVIEW
19.2 MARKET SIZE & FORECAST
19.3 TYPE
19.3.1 MARKET SIZE & FORECAST
19.4 COSTUMES
19.4.1 MARKET SIZE & FORECAST
19.5 SALES CHANNEL
19.5.1 MARKET SIZE & FORECAST
19.6 THEMES
19.6.1 MARKET SIZE & FORECAST
19.7 KEY COUNTRIES
19.7.1 UK: MARKET SIZE & FORECAST
19.7.2 GERMANY: MARKET SIZE & FORECAST
19.7.3 SPAIN: MARKET SIZE & FORECAST
19.7.4 REST OF EUROPE: MARKET SIZE & FORECAST
20 REST OF THE WORLD
20.1 MARKET OVERVIEW
20.2 MARKET SIZE & FORECAST
20.3 TYPE
20.3.1 MARKET SIZE & FORECAST
20.4 COSTUMES
20.4.1 MARKET SIZE & FORECAST
20.5 THEMES
20.5.1 MARKET SIZE & FORECAST
20.6 SALES CHANNEL
20.6.1 MARKET SIZE & FORECAST
21 COMPETITIVE LANDSCAPE
21.1 COMPETITION OVERVIEW
22 COMPANY PROFILES
22.1 RUBIES II
22.1.1 BUSINESS OVERVIEW
22.1.2 PRODUCT OFFERINGS
22.2 UWOWO COSPLAY
22.3 ROLECOSPLAY.COM
22.4 DISGUISE
22.5 SIMCOSPLAY.COM
22.6 COSSKY
22.7 YAYA HAN
22.8 XCOSER
22.9 SPIRIT HALLOWEEN
22.10 BLOSSOM COSTUMES
22.11 FANPLUSFRIEND
22.12 ESCAPADE
22.13 THE HORROR DOME
22.14 COSPLAYBUZZ
22.15 DOKIDOKI COSPLAY
22.16 DISTORTIONS UNLIMITED
22.17 MICOCOSTUMES
22.18 ABRACADABRA NYC
22.19 JOKE.CO.UK
22.20 EZCOSPLAY
22.21 EPIC COSPLAY WIGS
22.22 SKY COSTUME
22.23 FM-ANIME
22.24 HALLOWEENCOSTUMES.COM
22.25 HOT TOPIC
22.25.1 BUSINESS OVERVIEW
23 REPORT SUMMARY
23.1 KEY TAKEAWAYS
23.2 STRATEGIC RECOMMENDATIONS
24 QUANTITATIVE SUMMARY
24.1 MARKET BY GEOGRAPHY
24.2 NORTH AMERICA
24.2.1 TYPE: MARKET SIZE & FORECAST
24.2.2 COSTUMES: MARKET SIZE & FORECAST
24.2.3 THEMES: MARKET SIZE & FORECAST
24.2.4 SALES CHANNEL: MARKET SIZE & FORECAST
24.3 EUROPE
24.3.1 TYPE: MARKET SIZE & FORECAST
24.3.2 COSTUMES: MARKET SIZE & FORECAST
24.3.3 THEMES: MARKET SIZE & FORECAST
24.3.4 SALES CHANNEL: MARKET SIZE & FORECAST
24.4 JAPAN
24.4.1 TYPE: MARKET SIZE & FORECAST
24.4.2 COSTUMES: MARKET SIZE & FORECAST
24.4.3 THEMES: MARKET SIZE & FORECAST
24.4.4 SALES CHANNEL: MARKET SIZE & FORECAST
24.5 APEJ
24.5.1 TYPE: MARKET SIZE & FORECAST
24.5.2 COSTUMES: MARKET SIZE & FORECAST
24.5.3 THEMES: MARKET SIZE & FORECAST
24.5.4 SALES CHANNEL: MARKET SIZE & FORECAST
24.6 REST OF WORLD
24.6.1 TYPE: MARKET SIZE & FORECAST
24.6.2 COSTUMES: MARKET SIZE & FORECAST
24.6.3 THEMES: MARKET SIZE & FORECAST
24.6.4 SALES CHANNEL: MARKET SIZE & FORECAST
24.7 TYPE
24.7.1 MARKET SIZE & FORECAST
24.8 COSTUMES
24.8.1 MARKET SIZE & FORECAST
24.9 THEMES
24.9.1 MARKET SIZE & FORECAST
24.10 SALES CHANNEL
24.10.1 MARKET SIZE & FORECAST
25 APPENDIX
25.1 ABBREVIATIONS
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