Global Headphones Market to Grow at a 12.70% CAGR from 2015 - 2019
DALLAS, March 16, 2015 /PRNewswire/ --
SandlerResearch.org adds Global Headphone Market 2015-2019 is a new research report added to its store. The report analysis Headphone Market based on the type of product, the market is segmented into In-ear Headphones, On-ear Headphones, and Over-ear Headphones. Based on technology, the market is segmented into Wired Headphones and Wireless Headphones.
According to report Global Headphone Market 2015-2019 one key trend being witnessed in the market is the rapid adoption of over-ear headphones. The rise in disposable income, especially among individuals in developed countries, the proliferation of smartphones, and the availability of headphones with advanced features, has increased the purchase of over-ear headphones.
Analysts forecast the Global Headphone market to grow at a CAGR of 12.70% in terms of revenue over the period 2014-2019. In terms of volume, the market is forecasted to grow at a CAGR of 4.1%. According to the report, one major factor propelling this market's growth is advances in technology. The availability of various technologies such as noise cancellation, SRS Wow effect, and extra bass in headphones has resulted in a huge demand for these advanced headphones worldwide.
Headphones are devices used for listening to audio from radios, MP3 players, smartphones, desktops, laptops, gaming consoles, and other portable audio and video devices. They comprise small speakers placed close to a user's ears. Many headphones are also equipped with microphones.
This report covers the present scenario and the growth prospects of the Global Headphone market for the period 2015-2019. To calculate the market size, the report considers the global shipment and the revenue generated from the sales of headphones. Based on the type of product, the market is segmented into In-ear Headphones, On-ear Headphones, and Over-ear Headphones. Based on technology, the market is segmented into Wired Headphones and Wireless Headphones. The report consists of a detailed study of the market according to geographical segments and key leading countries. In addition, the report discusses the major drivers that influence the growth of the market. It also outlines the challenges faced by the vendors and the market at large, as well as the key trends that are emerging in the market.
The report Global Headphone Market 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the Global Headphone market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.
Order a copy of report @http://www.sandlerresearch.org/purchase?rname=33205.
The report recognizes the following companies as the key players in the Global Headphone Market: Beats Electronics LLC, Bose Corp., Sennheiser Electronic GmbH & Co. KG, Skullcandy Inc. and Sony Corp.
Other Prominent Vendors in the market are: AIAIAI, AKG Acoustics, Apple, ASTRO Gaming, Audiofly, Audio-Technica, Beyerdynamic, Creative Technology, Denon, Etymotic Research, Future Sonics, Grado Labs, HiFiMAN, House of Marley, Jays, JBL, JVC Kenwood, Klipsch, Koss, Logitech International, LTB Audio Systems, Marshall Amplification, Molami, Monster, Nocs, Panasonic, Parrot, Phiaton, Philips, Pioneer, Polk Audio, Shure, SMS Audio, Sol Republic, Soul Electronics, Turtle Beach Systems, Ultrasone, Urbanears, Vsonic Electronic, Westone Laboratories and yurbuds.
Further, the report states that the availability of counterfeit products is a key challenge for the market. In recent years, the market has been flooded with counterfeit products, which are eating into the market share of leading vendors and adversely affecting the sales of original headphones.
List of Exhibits:
Exhibit 1: Market Research Methodology
Exhibit 2: Global Headphone Market Segmentation by Product
Exhibit 3: Global Headphone Market 2014-2019 (US$ billion)
Exhibit 4: Global Headphone Market 2014-2019 (units in million)
Exhibit 5: Global Headphone Market Segmentation by Product 2014
Exhibit 6: Global Headphone Market Segmentation by Product 2014-2019 (units in million)
Exhibit 7: Global Headphone Market Segmentation by Product 2014-2019 (market share by volume)
Exhibit 8: Global In-ear Headphones Market 2014-2019 (units in million)
Exhibit 9: Global On-ear Headphones Market 2014-2019 (units in million)
Exhibit 10: Global Over-ear Headphones Market 2014-2019 (units in million)
Exhibit 11: Global Headphone Market Segmentation by Technology 2014-2019 (US$ billion)
Exhibit 12: Global Headphone Market Segmentation by Technology 2014-2019 (market share by revenue)
Exhibit 13: Global Wired Headphone Market 2014-2019 (US$ billion)
Exhibit 14: Global Wireless Headphones Market 2014-2019 (US$ billion)
Exhibit 15: Global Headphone Market by Geographical Segmentation 2014
Exhibit 16: Global Headphone Market by Geographical Segmentation 2014-2019 (US$ billion)
And more.
Other Related Report on Headphones Market under Semiconductor & Electronics Section:
Global AV Headphones Market 2014-2018 (http://www.sandlerresearch.org/global-av-headphones-market-2014-2018.html): Analysts forecast the Global AV Headphones market will grow at a CAGR of 20.43% over the period 2013-2018.
Headphones are a small portable listening accessory consisting of small loudspeakers which are positioned near the user's ears. They can be used to play back music from any compatible device such as a smartphone, iPod, MP player, gaming console, laptop, or desktop. AV Headphones can be categorized into three segments based on type: In-ear, On-ear, and Over-ear.
The report recognizes the following companies as the key players in Global AV Headphones Market: AiAiAi, AKG Acoustics GmbH, Apple Inc. ASTRO Gaming, Audiofly, Audio-Technica Corp., Beyerdynamic GmbH & Co. KG, Creative Technology Ltd, Denon, Etymotic Research Inc., Future Sonics, Grado Labs, HiFiMan, Jays AB, JBL Co., JVC Kenwood Corp., Klipsch LLC, Koninklijke Philips N.V., Koss Corp. Logitech International S.A., LTB Audio Systems Inc., Marshall Amplification, Molami, Monster Inc., Nocs AB, Panasonic Corp., Parrot SA, Phiaton Corp. Pioneer Corp., Polk Audio Inc.,Shure Inc., SMS Audio LLC, SOL REPUBLIC, Soul Electronics, Talk2Me, The House of Marley, Turtle Beach Systems, Ultrasone AGUrbanears, Vsonic Electronic Co. Ltd., Westone Laboratories, Inc., and Yurbuds.
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